Major Update
THE POWER OF THE EPIC RELICS
A major update focused on clans, competition, Epic Bosses, PvP and meaningful progression. Our goal is to create long-term objectives while opening more opportunities for new players, smaller parties and everyone willing to participate.
More reasons to participate. More ways to progress.
This update was designed around a simple idea: important server content should reward participation, resilience and competition β not only the group that already controls everything. Clan Seasons create long-term rivalry, Epic Boss participation becomes more inclusive, the Epic Collection adds accessible progression, and PvP gains new incentives across some of the most important battles in the game.
3 Months
Clan Season
4 Months
Epic Collection Season
Kept
Unused Relics
Clan Competition
Clan Management, Clan Ranking and seasonal competition create a new structure for clans to organize, recruit and fight for recognition over time.
Epic Participation
New players and smaller parties can join Epic Boss battles, return when defeated and build eligibility by genuinely participating until the fight is over.
Accessible Progression
Epic Collection progress is intentionally approachable. Relics accumulate permanently, so players can progress at their own pace without losing what they earned.
More Meaningful PvP
Epic battles, Grand Boss conflicts and the Party Farming Zone now provide more reasons to fight, resist stronger forces and stay involved in the action.
Clan Management
Clans receive a complete management area designed to improve organization, recruitment and visibility. Players looking for a clan can also discover active groups and apply directly.
- Complete member list and member information.
- Active party visibility for clan members.
- Clan recruitment configuration.
- Applications from players looking to join.
- Clan search for players without a clan.
- Clan notice and internal activity history.
- Clan statistics and competitive information.
- Language and playstyle information to help players find the right group.
Clan Ranking
Clans now compete through a ranking built around the main competitive activities of the server. Reaching the top requires consistent participation across different content instead of focusing on only one activity.
- Sieges.
- Territory Wars.
- Fortresses.
- Epic Bosses.
- Heroes.
- Other competitive activities that contribute to clan performance.
The ranking also shows how each clan earned its points, making the competition easier to follow throughout the season.
Clan Seasons
Clan Ranking operates in seasons of approximately three months. During each season, clans compete for the top positions and the best placed clans receive rewards when the season ends.
When a new season begins, the seasonal race starts again β but the history of previous winners remains permanently recorded.
Top Clan Season Rewards
At the end of each Clan Season, the top three clans will receive:
1st Place
1500 GA + 30 30-Day Premium Tickets
2nd Place
1000 GA + 20 30-Day Premium Tickets
3rd Place
750 GA + 15 30-Day Premium Tickets
Season Ranking
Shows which clans are leading the current season and how the competition is developing in real time.
General Ranking
Shows the most successful clans across multiple seasons by accumulating their historical achievements.
Adjustments and Improvements
Several improvements have been applied to make server systems, skills and features more practical and consistent.
Control Room Is No Longer Mandatory
The Control Room is no longer a mandatory step during Fortress conquest. Clans can now continue the Fortress battle without being forced to complete this stage, making sieges more direct and giving attackers more freedom in how they approach the objective.
New Grocery Options at the Clan Hall
Grocery options have been added to the Clan Hall NPC, giving clans more convenience in their daily activities.
Blessing of Life
Blessing of Life cast by Summon Tree of Life now affects 4 to 5 Party members and no longer affects the entire Command Channel.
Warp and Blink
Warp and Blink now have a fixed static reuse time of 8 seconds.
Combat Protection Improvements
Protections against intentionally escaping a fight through disconnections or similar behavior were improved, while still trying to avoid punishing players who suffer a legitimate connection problem.
If you enter the fight, the goal is to fight it to the end.
Fafurion Arrives
Fafurion joins Amerika as a new Grand Boss and becomes part of the server's major battle rotation.
In addition to bringing a new challenge for clans and parties, Fafurion is fully integrated with the systems introduced in this update: participation rewards, Epic Collection relics and PvP rewards during the battle.
New players and smaller parties can also enter the battle, return when necessary and continue participating while the encounter remains open.
Fafurion becomes another major objective for clans, parties and players seeking the most important battles of L2Amerika.
Epic Bosses are no longer only about controlling the fight.
We want new players, smaller parties and players outside the largest clans to have a real reason to participate in the biggest battles of the server.
You do not need to dominate the battle. You do not need to be in the largest party. You do not need to belong to the largest clan present.
What matters is genuine participation and resilience.
Fight. Return. Keep Participating.
If you enter the battle, fight the Boss and continue participating after being defeated, you can return and enter again as many times as necessary. Dying once does not mean your participation is over.
Resilience Matters
The more consistently you remain involved throughout the battle, the clearer it becomes that you truly participated and deserve to be considered for participation rewards.
Less Waiting and More Entry Freedom
- The waiting time for Antharas and Valakas to spawn has been reduced from 30 minutes β 5 minutes.
- Inside the Boss room, Frintezza's spawn waiting time has been reduced from 10 minutes β 2 minutes.
- For Grand Bosses with open entry, players can continue entering freely until the Boss reaches 15% HP.
Rewards for Brave and Resilient Players
Players who truly take part in the battle and remain persistent until the end may receive participation rewards:
- 100x Epic Essence β used as a trade item at the Merchant of Mammon for special items.
- Variable Amount of Relics β the amount received depends on the Grand Boss being fought.
New Grand Boss Drops
Some of the main Grand Bosses can now also drop special rewards directly related to them.
Improved Boss Suits β 10% Chance
- Improved Antharas Suit β 10% chance when Antharas is defeated.
- Improved Valakas Suit β 10% chance when Valakas is defeated.
- Improved Fafurion Suit β 10% chance when Fafurion is defeated.
- Improved Lindvior Suit β 10% chance when Lindvior is defeated.
Dragon Weapons Fragment β 10% Chance
Dragon Weapons Fragments also have a 10% drop chance from their respective Grand Bosses.
Tanks, healers, supports, damage dealers, new players and smaller parties can all be recognized. Participation is not based only on being the highest damage dealer or belonging to the group controlling the Boss.
Improved Epic Boss Entry
Entry rules for selected Epic Bosses were revised to give players and groups more opportunities to join an active battle and keep participating. Required access items may work as entry requirements without necessarily being removed from the player.
If you fall, return. If your party loses the fight, regroup and try again. If the battle is happening, participate.
PvP Active Around Grand Bosses
Participating directly in battles against selected Grand Bosses can now place players into active PvP status. These are some of the most valuable encounters on the server, and joining the fight also means accepting the risk of conflict with other players.
Epic Collection
Epic Collection is a new progression system connected to the main Epic Bosses. Each Epic has its own collection of relics, and participating in these battles can reward the corresponding relics.
Players who genuinely participate, remain resilient and continue returning to the battle can become eligible for these relics β regardless of whether they are the highest damage dealer or part of the largest party.
4 Months
Season Duration
Season Reset
Skills Reset β’ Unused Relics Remain
Accessible
Designed for New & Old Players
A Seasonal System That Renews Progression
Epic Collection seasons last approximately four months, but the end of a season does not remove unused relics that are still in your inventory.
At the end of each season, Epic Collection skills are reset. Relics that are still in your inventory and have not yet been used remain with you and can be used in a future season.
This allows players to build their Collection again in future seasons, unlock the seasonal skill again and earn another Epic Collection Gift Box.
Designed to Avoid a Progression Gap
Epic Collection was intentionally designed to be relatively easy to progress through. Its purpose is not to create a large power gap between veteran players and players who are just starting.
A new player joining during an active season can still participate, earn relics and build Collection progress naturally. There is no requirement to have played for years, and there is no need to complete everything immediately.
Complete Collections, Unlock Skills
As you complete the required relic progression for an Epic Collection, your character unlocks the corresponding Collection skill.
Epic Collection Gift Box
Completing an Epic Collection also grants an Epic Collection Gift Box, providing an additional special reward for completing that Collection.
Possible rewards:
- 250x Giant's Codex - Mastery β High Chance
- 500x Giant's Codex - Mastery β High Chance
- 1000x Giant's Codex - Mastery β Medium Chance
- Lucky Box of Armor Skins β Medium Chance
- Lucky Box of Shields Skins β Medium Chance
- 30-Day Royal Premium Ticket β Medium Chance
- Premium Skins, the same skins available through Olympiad β Low Chance
Cannot Attend Every Epic Boss?
We understand that not every player can be online for every Epic Boss battle. For that reason, relics can also be obtained through the Merchant of Mammon using Dragon Claws.
Participating in Epic Bosses remains the most natural way to progress, but your Collection does not depend exclusively on being available at every Boss schedule.
Participation, persistence and progression. Join a battle, earn relics, continue accumulating progress, complete a Collection, unlock its skill, receive the Gift Box and move on to your next objective.
PvP Rewards During Epic Boss Battles
PvP during Epic Boss conflicts now has its own reward system. Players who defeat valid opponents during these battles can receive an Epic PvP Gift Box.
This means fighting for control of an Epic Boss can reward both participation against the Boss and the PvP taking place around it.
Eligible Bosses: Antharas, Baium, Valakas, Fafurion and Lindvior.
Epic PvP Gift Box β Possible rewards:
- PvP Killer - Certificate β 100% Chance
- Giant's Codex - Mastery β High Chance
- Dragon Claw β Low Chance
Greater challenge can mean greater reward.
During Epic Boss battles, the server can recognize situations where one force has a significant numerical advantage over the others.
Players who choose to fight and defeat members of a numerically dominant force may receive additional PvP rewards for those kills.
The situation is dynamic. If players enter, leave or the balance between groups changes, the battle situation changes with it.
This does not restrict large clans and does not prevent anyone from participating. It simply gives smaller forces an additional reason to keep fighting when facing a much larger group.
Wanted System
The Party Farming Zone receives a new PvP dynamic built around Innocent and Wanted players.
- Players focused on farming can become Innocent by defeating monsters consecutively without attacking other players.
- Innocent status does not make a player immune to PvP.
- Killing an Innocent player marks the aggressor as WANTED.
- Wanted players become public targets inside the zone.
- Defeating a Wanted player grants a reward.
- When a Wanted player is defeated, they are removed from the zone and must wait before returning.
- Leaving the zone does not simply remove the Wanted state.
- When a WANTED player is hunted down and defeated, they are sent back to town and can only enter the Party Zone again after 5 minutes.
Judgment Gift Box β Reward for defeating a Wanted player:
- Giant's Codex - Mastery β High Chance
- Dragon Claw β Low Chance
- Ancient Weapon Enchant Crystal β Low Chance
- Ancient Armor Enchant Crystal β Low Chance
- Loyalty of Amerika β Very Low Chance
The active Wanted list allows players to see who is currently being hunted, creating a constant cycle between farming, PvP and player-driven pursuit inside the zone.
VoteZone Feature for the PvP Zone
Players now have a direct voice in the active Fame Zone. When a VoteZone begins, the community can decide whether the current location should be changed.
If the change is approved, a second voting stage begins and players choose which available zone should become the next battlefield.
The voting message remains visible while the vote is active. After casting a vote, it disappears for that player, while everyone else can continue voting until the stage ends.
When a new location wins, the result is announced and the zone will change 5 minutes later, giving everyone time to finish the current action and prepare for the next battlefield.
One player, one vote in each voting stage. The voting stages are independent, so the community first decides whether a change should happen and then decides where the PvP should continue.
VoteZone makes the Fame Zone more dynamic and gives the players who are online a real role in choosing the next battlefield.
3 New Tournament Arenas
Three new arenas have been added to the Tournament rotation, bringing more variety to each matchup:
- Mammon Arena
- Arkan Arena
- Astatine Arena
New Customization Options
Lion Head White in Olympiad
The new Lion Head White skin, available in Heavy, Light and Robe versions, has been added to the Olympiad rewards NPC.
Shields Are Now Available as Skins
All Shields from No-Grade through S Grade have been added as Skin options.
In addition, 24 new Rare Shield Skins have also been added.
New Suits
Four new Suit Skins have also been added:
- Black Captain Suit
- Black Pirate Captain Suit
- Abyssal White Suit
- Imperial Gold Suit
Olympiad & Tournament Schedules
Both systems now use shorter, more concentrated activity windows. GMT-1 is always the official server reference.
14:00β17:00
Olympiad Β· GMT-1
- SΓ£o Paulo / BrasΓlia12:00β15:00
- Buenos Aires12:00β15:00
- New York11:00β14:00
- United Kingdom16:00β19:00
- Greece18:00β21:00
- Germany17:00β20:00
- France17:00β20:00
- Central Europe17:00β20:00
21:00β00:00
Olympiad Β· GMT-1
- SΓ£o Paulo / BrasΓlia19:00β22:00
- Buenos Aires19:00β22:00
- New York18:00β21:00
- United Kingdom23:00β02:00
- Greece01:00β04:00
- Germany00:00β03:00
- France00:00β03:00
- Central Europe00:00β03:00
00:00β02:00
Tournament Β· GMT-1
- SΓ£o Paulo / BrasΓlia22:00β00:00
- Buenos Aires22:00β00:00
- New York21:00β23:00
- United Kingdom02:00β04:00
- Greece04:00β06:00
- Germany03:00β05:00
- France03:00β05:00
- Central Europe03:00β05:00
12:00β14:00
Tournament Β· GMT-1
- SΓ£o Paulo / BrasΓlia10:00β12:00
- Buenos Aires10:00β12:00
- New York09:00β11:00
- United Kingdom14:00β16:00
- Greece16:00β18:00
- Germany15:00β17:00
- France15:00β17:00
- Central Europe15:00β17:00
Local equivalents are based on the current seasonal time zones. Countries that use daylight saving time may shift by one hour during the year. GMT-1 remains the official server schedule.